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Fracture

pre 1.18

Node Data

Display name

Fracture

Internal name

Node_Rigid_Fracture

Inheritances

Node_Rigid_Fracture

Inputs

surface

Base Texture

Fracture

surface

Fracture Map

slider

Fracture Threshold

slider

Mesh Expansion

Physics

bool

Activate On Spawn

float

Density

slider

Friction

slider

Air Resistance

slider

Rotation Resistance

slider

Bounciness

float

Gravity Scale

Transform

vec2

Position

Joint

bool

Use Joint

float

Stiffness

slider

Damping

float

Breaking Force

Outputs

rigid

Object


Create multiple pieces of rigidbody objects from a mask.



Properties


Fracture
Fracture MapSurface defining fracture pieces.
Fracture ThresholdHow different the pixel color in the Fracture Map can be to be consider the same fragment.
Mesh ExpansionExpands each fragment outward.
Physics
Activate On SpawnActivate physics (collision, gravity, etc.) on spawn.
DensityObject density, mass per fracture volume.
Air ResistanceSlow object when falling.
Rotation ResistanceAdd force for rotating object.
Gravity ScaleSet custom gravity effect.
Joint
Use JointAdd joint connecting between each fragment using minimum spaning tree.
StiffnessHow much force required to stretch the joit.
Breaking ForceAmount of force to break the joint, zero for unbreakable.



Commit History


1.19.1
  • Introduced

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